A field guide to crafting

Gather the materials.
Make it your own.

Turn gathered resources into useful supplies and equipment. The components you choose shape the properties of the finished item.

Current development build · Skills 1–100

Six paths to practice

From the land to the workshop.

All six professions currently start at skill 1 for testing. Each has its own progress bar in Character → Skills.

Gathering

Herbalist

Gather herbs across the land and supply reagents for Alchemist recipes. Different nodes have their own gathering requirements and skill progression.

Herbs → potion ingredients

Gathering & processing

Mining

Extract ore from deposits and refine it into usable metal. Processed materials become components for equipment and other crafting recipes.

Ore → refined metal → components

Gathering & crafting

Woodworking

Collect fallen wood, saw it into planks, and shape those planks into wooden components. Assemble bows, staffs, and wands, or supply handles for metal weapons.

Fallen wood → planks → components → equipment

Consumables

Alchemist

Brew consumables from gathered reagents. Healing and mana potions restore resources instantly, with their effects determined by the recipe.

Reagents → consumables

Equipment & components

Armorsmithing

Create armor and its parts. Tailoring, Leatherworking, and Plateworking are specialties within this profession and share its skill.

Raw materials → armor components → armor

Equipment & components

Weaponsmithing

Build metal weapons from individual parts. Swordsmithing, Axesmithing, and Dagger Smithing are specialties that share Weaponsmithing skill.

Metal → blade or head → finished weapon

Nothing starts at the forge

The crafting chain.

  1. 01

    Gather & process

    Gather resources from the world and collect materials from creatures. Process them into forms suitable for crafting, such as refined metal, planks, leather, and cloth.

  2. 02

    Make components

    Spend processed materials to craft specific parts. Component variations use different material quantities and contribute different bonuses.

  3. 03

    Assemble equipment

    Choose one component for each required slot. Final assembly consumes those parts, with no extra raw-material cost.

A place for suppliers.

Vendors supply jewels and basic crafting supplies. Recipes can also use components made by another profession, connecting gathering, processing, and equipment crafting.

Inside the crafting window

See the process take shape.

Follow the journey from processing materials to previewing a finished item. These captures use the game’s renderer and example recipe data from the current development build.

Select any image to view it at full size. Names, artwork, and balance values shown are development examples.

Components define the result

Choose the parts. Shape the result.

Drag components from your backpack into the matching crafting slots, or click a slot to browse compatible parts you own. Each part must be at or below the finished item’s item-level cap.

How equipment assembly works
Recipe ruleWhat it means
Required component typesEach equipment recipe defines its slots. Fill every required slot with a compatible component.
One component per slotEach finished item consumes one selected component for each filled slot, regardless of how many raw materials were used to make that part.
Item-level limitComponents must fit within the finished item’s item-level cap.
Component variationsDifferent parts contribute different bonuses, such as damage, attributes, armor, or durability.

Preview before you craft.

The final preview combines the item’s base properties with bonuses from the selected components. Variations offer different material costs and stat contributions. Equipment recipes also support an optional jewel slot. Parts stay in your bags until crafting completes; the finished item records the components used.

Practice makes progress

Know when a recipe can teach you.

Recipe names change color as your profession skill rises. Each recipe defines its own transition thresholds, so easier recipes eventually stop awarding skill.

The current skill cap is 100. Gathering nodes have their own required skill and gain thresholds. Gathering uses a short cast, awards materials, and leaves the node waiting to respawn.

In the current build

Start in Character → Skills.

Open a crafting profession from the Skills panel. Browse the larger recipe list, grouped into Materials, Components, and Equipment; search, filter by specialty, or show only recipes with available materials. Choose a quantity or use Create All.

Gathering nodes, creature drops, and vendors provide materials for the current crafting system. Recipes and material choices will expand as development continues.

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